So in this lesson we looked again at the planning of a site: (inside of the OSI model covering, Network, Datalink and Physical)
- Where to put the backbone (if there is a central lift shaft this is good!)
- Where to put the IT department (in the middle somewhere to reduce the length of cable between the workstations and the server)
- Decide on what medium to use for the backbone (we looked at fibre or STP dependending on the budget and how fancy you want to be)
- Decide on a topology (per floor or department in the building)
- Remember that the backbone needs to be terminated at each end!
- Decide on the minimum data speed 100/1000
- Once a decision is made on the backbone speed, everything else should be in line with this decission - of course the last section connecting to the workstations would be fine with 100 megs
- Decide on redundancy
- Server with a mirroring server
- Server connected to a switch which distributes to switches on each floor
- Switches on each floor could be connected in duplicate to the switch at the server
- 8, 16, 32, 64, 128 ports - decide on what is necessary, this would depend on the number of employees with an idea of possible growth and upgradeability.
- WAP - wireless access point is another switch which you could use
With the redundancey and the mirrioring of the servers you have two options:
- Intrasite - means that both servers are on site so both domain controllers are mirrored on site
- Intersite - means that there is off-site replication (domain controller on-site replicates with a DC off site to cover you in the event of fire and floods etc)
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Load balancing - this is when the domain controllers can replicate in both directions to share the resource when the network is under pressure (help each other out)
With the domain controllers there are two types that we looked at this weekend and they are:
- Post 2000 - this has no hierarchy and both would be equal, thus the the DC can be primary or back-up
- Pre 2000 - (NT server) here there was hierarchy and the DC would be primary or back-up, this was PDC or BDC (primary domain controller or back-up domain controller)
We looke at the Firewall - this could be the server - a Proxy server can be chosen to aid in the firewall - this is created in the domain controller server. The proxy stores the sites in cache and retains the handshakes up until the time you shut down your machine (like the proxy when it does this on your behalf!). The Proxy is the DMZ (demilitarised zone) on the domain controller. - this is a bit confusing, do some more research and draw your own pictures!
The area between the proxy adn the domain controller is called this DMZ. Proxy's can be set up to filter sites visited like porn etc (must filter Facebook!!!) The Proxy can also filter ports like a port associated with the Internet is port 80.
in the Network layer (MESH) and there are routers involved when you have a WAN remember, as soon as you have more than one network card it becomes a router!
A router changes a public IP address into a private IP address ( it translates like MODEM this can also be a gateway)
We then looked at the transmission methods:
Baseband and Broadband - baseband uses all the available bandwidth and broadband uses only sections of the bandwidth.
Bandwidth can be used as:
- Unicast - like a two way radio (simplex)
- Broadcast - like SABC (this goes to everyone - switch or hub using 802.3)
- Multicast - like M-net - only broadcast to certain specific groups
- Unicast - Unicast transmission is a method where data is transferred fro a specific source address to a specific detsination address
- Broadcast - is a method in which data goes from a source node to all other nodes on a network.
- Multicast - is a transmission method in which data is sent from a server to specific nodes that have been defined as members of a multicast group.
Communication method categories include transmission, media access and signalling.
Media Access methods
Only 1 node can transmit at a time, the media access method determines whether or not a particular node can place data on the network a any given time. Ther are two categories: contention based or competitive media access. The nodes negotiate themselves for media access time with deteministic medai access a centralised device or system contriols when and for how long they can transmit.
Multiplexed Media Access
Multiplexing is a controlled media access whcih a central device combines the signals from multiple nodes and transmits the joined signal across the medium.
Signals can be multiplexed by using either TDM (time division multiplexing) or FDM ( frequency division multiplexing) the central device that the rely on is called a MUX (multiplexer) - at the other end a DEMUX or demultiplexer separates the signal again.
- TDM - divides the signal into discrete time slots
- FDM - data is sent over different frequencise or channels (put together again on the other side)
(token ring environment)
Polling is s acontrolled media access method where a central device contacts each node to see if it has data to transmit, each node has guaranteed access but time is wasted polling nodes that have nothing to transmit.
Demand Priority
This is a polling technique where the nodes signal their state - either ready to transmit or idle not ready to an intellegent hub. The hub favours high pripority transmission requests.
Now for an important bit of revision! NBNBNB
CSMA/CD adn CSMA/CA - carrier sense multiple access with dollison detection or collision avoidance!
CSMA/CD - this is a contention based media access method, they must detect and manage the inevitable collisons that occur on the network when mulitple nodes transmit at the same time. They detect a collision and then re-transmit at a later time, these times are set at random amounts to avoid further collisions.
- A node has to transmit
- The node determines if the media is available
- If it is it transmits the data
- The node determines if a collision has occurred by detecting the fragmented data that results from the collision
- If a collision has occurred, the node waits for the random "back-off" period which is in milliseconds and the repeats from 1 above.
- A node has data to transmit
- The node checks to see if the media is available
- If it is available it transmits a "jam" signal, which lets the other nodes aware that it intends to send (advertises)
- The node waits until all the other nodes should have had time to recieve the jam signal
- The node transmits its data
- While it is busy transmitting it monitors the media for a jam signal from other nodes on the network, if it recieves a jam signal from another node, it stops transmitting adn retries after a random delay.
A collision / contention domain is the SAME thing.
The last topic is SIGNALING METHODS:
Analogue Signals
Analogue signals form a contiuous wave
Digital Signals
Unlike the analaogue signal wave which can have multiple values depending on the amplitude the digital wave only has two values, ones and zeros (on or off)
Amplitude: - the height or depth of a wave from its midpoint to the top or the bottom.
Cycle: - One complete oscillation
Frequency: - The number of complete cycles per second (measured in hertz)
Phase: - Where the cycle begins in relation to a fixed point, so if two waves start at the same time - they are in phase - think of electricity and a video camera showing lines on a tv
Wavelength: - The distance between the successive peaks in a waveform